Sugar lumps

Sugar lumps are a second currency and the most important thing for late game. They are unlocked when 1 billion all-time cookies have been baked. At the beginning it takes 22 hours for them to mature (50% chance to not give any lumps), 23 hours to ripen and 24 hours to fall by themselves, however these times can be decreased by Heavenly Upgrades, a normal upgrade and minigames. All of the effects from harvesting lumps(other than actually getting the lumps), happen even if you fail the 50% chance when mature.

Use in minigames
There are 4 minigames as of 2.031 - Garden, Stock Market, Pantheon, and Grimoire (respectively - Farms, Banks, Temples, and Wizard Towers) which can be unlocked via leveling up their respective building up once. Upgrading the buildings which have minigames past level 1 may give additional bonuses:
 * Leveling Farms more gives you more space in the garden to grow plants.
 * Leveling up Banks past level 1 increases stocks resting value by 1$ per level and their "softcap" by 3$ per level, past which value growth slows down. The stock market also benefits from all of the other building levels: each stock gains extra storage depending on their respective building's level, cursors are needed at certain levels to upgrade your office, and grandma levels increase maximum brokers.
 * Leveling up Temples past level 1 doesn't do anything except give the extra CpS boost.
 * Leveling up Wizard towers past level 1 gives more maximum magic.

In addition to unlocking and enhancing minigames, sugar lumps may also be used to refill timers in minigames, but refilling a timer from any minigame initiates a fifteen-minute cooldown for all timers.

Use outside minigames
Leveling up each building gives a 1% increase to that building's cps. If you have bought Sugar Craving, you can spend a lump to activate Sugar Frenzy (3x cps for 1 hour), but only once per ascension. With Aura Gloves each cursor level up to 10 will give a 5% increase to cookies from clicks (up to 20 if you also have Luminous Gloves) There is an achievement for getting each building to level 10.